Side-by-Side
Hero Comparison
Stats
Skills
Pack Tactics
Attack 1 enemy
(95%DEF + 85%ATK) 2 times. Each hit has a 25% chance to steal 10% [Divinity]. If Jackal or Anubis are allies, they each have a 50% chance to join the attack.
Skill Upgrades
5 LvlsSoul Guide
Sacrifice 10% Current HP, then attack 1 enemy
(8%HP + 65%ATK) 2 times. Each hit decreases the target's FTH by 3% (stacking up to 10 times).
Skill Upgrades
3 LvlsIf the enemy is defeated, also steal 20% [Divinity] from all enemies.
Avert the Afterlife
Attack 1 enemy
(245%DEF + 215%ATK) and place [Shield] on all allies for 25% of the damage inflicted. If Jackal or Anubis are allies, has a 25% chance to refresh the cooldown of this ability when either of them are attacked.
Skill Upgrades
6 LvlsWhen an ally is defeated by an enemy, activate this ability and attack that enemy.
Embalming Blast
Attack all enemies
(11%HP + 100%ATK), then has a 75% chance to place [FTH Down II] on each target for 2 turns. The [FTH Down II] cannot be removed or resisted if this hero's HP is below 50%. If a target is defeated, decrease the cooldown of this ability by 1 turn.
Skill Upgrades
6 LvlsGrave Guardian
Place [Retaliate] on this hero for 1 turn and [Protect II] on all allies except this hero for 2 turns. If Jackal or Anubis are allies, also place [Ward] on them for 1 turn.
Skill Upgrades
3 LvlsAlso, place [Phoenix] on this hero for 1 turn.
Tomb Watcher
Attack all enemies
(11%HP + 100%ATK), then has an 80% chance to place [DEF Down II] on each target for 2 turns. Also decrease each target's DEF by 2% (stacking up to 10 times) if this hero's HP is below 50%. Also gain [Barrier]
(5%HP).
Skill Upgrades
6 LvlsAlso place [ATK Down II] on each target and decrease the target's ATK by 2% (stacking up to 10 times).
Feeding Frenzy
When attacking enemies, place [Barrier] on this hero for 10% of the damage inflicted.
Skill Upgrades
2 LvlsWeigh the Scales
When attacking, if the target's Current HP is higher than this hero's, heal this hero for 30% of the damage inflicted, then inflict damage to all enemies equal to the amount healed.
If the target's Current HP is lower than this hero's, instead increase damage inflicted by 30% and Destroy HP equal to 50% of the damage inflicted, up to 75% of the target's MAX HP.

