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Hero Comparison

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Version Diff ModeSameChanged
Hel

Hel

Queen of Helheim

Latest (May 9, 2026)

Legendary
Eternal
Eternal
Slayer
Slayer
Chaos
Chaos
Asgard
Asgard
VS
Hel

Hel

Queen of Helheim

March 5, 2026

Legendary
Eternal
Eternal
Slayer
Slayer
Chaos
Chaos
Asgard
Asgard

Stats

Rank 6 / Lvl 60
11,893-5,781
HPHP
17,674+5,781
1,310+77
ATKATK
1,233-77
892-121
DEFDEF
1,013+121
97-3
SPDSPD
100+3
99-7
FTHFTH
106+7
40%-5
ACCACC
45%+5
25%-5
RESRES
30%+5
10%
C. RATEC. RATE
10%
60%+10
C. DMGC. DMG
50%-10

Skills

Basic
Grim Reception

Grim Reception

Attack 1 enemy Attack(395%ATK). If the target is under [Curse], inflict an additional 5% of the target's HP.

Skill Upgrades

4 Lvls
Level 1+5% Damage.
Level 2+5% Damage.
Level 3+5% Damage.
Level 4+5% Damage.
V

If the enemy is defeated, has a 50% chance to place [Block Revive]. The chance increases by 25% for each [Shade] in the battle.

Grim Reception

Grim Reception

Attack 1 enemy Attack(375%ATK). If the target is under [Curse], inflict an additional 5% of the target's HP.

Skill Upgrades

4 Lvls
Level 1+5% Damage.
Level 2+5% Damage.
Level 3+5% Damage.
Level 4+5% Damage.
V

If the enemy is defeated, has a 50% chance to place [Block Revive]. The chance increases by 25% for each [Shade] in the battle.

Core
Roots of Yggrdasil

Roots of Yggrdasil

Curse II

Attack all enemies Attack(325%ATK) with an 80% chance place [Curse II] for 2 turns.

Skill Upgrades

5 Lvls
Level 1+10% Damage.
Level 2+10% Effect Chance.
Level 3+10% Damage.
Level 4+10% Effect Chance.
Level 5-1 Cooldown.
CD: 4
Roots of Yggrdasil

Roots of Yggrdasil

Curse II

Attack all enemies Attack(425%ATK) with an 80% chance place [Curse II] for 2 turns.

Skill Upgrades

5 Lvls
Level 1+10% Damage.
Level 2+10% Effect Chance.
Level 3+10% Damage.
Level 4+10% Effect Chance.
Level 5-1 Cooldown.
CD: 4
Ultimate
The Dead that are Due

The Dead that are Due

Shade
DEF Down II

Attack all enemies Attack(325%ATK). Revive all dead enemies and apply [Shade] on the revived enemy which cannot be resisted or blocked. Does not work on Bosses or Minions. If target is a Boss or Minion, place [DEF Down II] on the target instead for 2 turns.

Skill Upgrades

6 Lvls
Level 1+5% Damage.
Level 2+5% Damage.
Level 3+10% Damage.
Level 4-25 [Divinity] Cost.
Level 5-50 [Divinity] Cost.
Level 6-70 [Divinity] Cost.
Divinity Cost3600
III

[Shade] inflicts 50% more damage when joining with Hel's Basic Attack.

The Dead that are Due

The Dead that are Due

DEF Down II
Shade

Attack all enemies Attack(520%ATK). Revive all dead enemies and apply [Shade] on the revived enemy which cannot be resisted or blocked. Does not work on Bosses or Minions. If target is a Bosses or Minion, place [DEF Down II] on the target instead for 2 turns.

Skill Upgrades

6 Lvls
Level 1+5% Damage.
Level 2+5% Damage.
Level 3+10% Damage.
Level 4-25 [Divinity] Cost.
Level 5-50 [Divinity] Cost.
Level 6-70 [Divinity] Cost.
Divinity Cost1600
III

[Shade] inflicts 50% more damage when joining with Hel's Basic Attack.

Passive
Helheim's Hold

Helheim's Hold

Defeating an enemy increases Turn Meter Fill effects on this hero by 20% (stacking up to 5 times).

I

Also increases [Divinity] Fill Effects and persists across waves.

Helheim's Hold

Helheim's Hold

Defeating an enemy increases Turn Meter Fill effects on this hero by 20% (stacking up to 5 times).

I

Also increases [Divinity] Fill Effects and persists across waves.

Leader Bonus

Leader Bonus35%ATK Dungeon Battles
Leader Bonus30%ATK Arena Battles

Ascension & Awakening

Ascension Bonuses

1HP + 6%, DEF + 6%, ATK + 6%
2HP + 6%, DEF + 6%, ATK + 6%
3HP + 6%, DEF + 6%, ATK + 6%
4C.DMG + 16
5FTH + 8
6Init. [Divinity] + 450
1HP + 9%, ATK + 9%, DEF + 9%
2HP + 9%, ATK + 9%, DEF + 9%
3HP + 9%, ATK + 9%, DEF + 9%
4C.DMG + 16
5FTH + 8
6Initial [Divinity] + 250

Awakening Bonuses

I
Awaken the ability: Helheim's Hold
II
DMG Multiplier + 30%, Ignore DEF + 10%, Ignore RES + 20%
III
Awaken the ability: The Dead that are Due
IV
Attunement Multiplier + 40%, Armor Multiplier + 25%, Weapon Multiplier + 25%
V
Awaken the ability: Grim Reception
I
Awaken the ability: Helheim's Hold
II
DMG Multiplier + 30%, Ignore DEF + 10%, Ignore RES + 20%
III
Awaken the ability: The Dead that are Due
IV
Attunement Multiplier + 50%, Armor Multiplier + 30%, Weapon Multiplier + 30%
V
Awaken the ability: Grim Reception

Content Ratings

S
25.75 / 30
vs
S
25.75 / 30
Pantheon
7.1-7.1/8
Arena
4.7-4.7/6
Bosses
8.55-8.55/10
Waves
5.4-5.4/6