Hel
Hel

Hel

Queen of Helheim

Updated: May 9, 2026

Version
Legendary
Eternal affinity
Eternal
Slayer archetype
Slayer
Chaos allegiance
Chaos
Asgard faction
Asgard

Stats

Rank 6 / Lvl 60
HealthHP
11,893?Health points. Reaching 0 HP defeats the hero.
AttackATK
1,310?Attack power. Increases outgoing damage.
DefenseDEF
892?Defense. Reduces incoming damage.
SpeedSPD
97?Speed influences turn frequency in battle.
FaithFTH
99?Faith replaces Initiative and supports the new no-generator ultimate charge model.
Critical chanceC. RATE
10%?Chance to land critical hits.
Critical damageC. DMG
60%?Bonus damage dealt by critical hits.
ResistanceRES
25%?Resistance lowers chance of receiving debuffs.
AccuracyACC
40%?Accuracy increases chance to land debuffs.

Skills

Grim Reception

Grim Reception

Attack 1 enemy Attack(395%ATK). If the target is under [Curse], inflict an additional 5% of the target's HP.

Skill Upgrades

4 Lvls
Level 1+5% Damage.
Level 2+5% Damage.
Level 3+5% Damage.
Level 4+5% Damage.
V

If the enemy is defeated, has a 50% chance to place [Block Revive]. The chance increases by 25% for each [Shade] in the battle.

Basic
Roots of Yggrdasil

Roots of Yggrdasil

Curse II

Attack all enemies Attack(325%ATK) with an 80% chance place [Curse II] for 2 turns.

Skill Upgrades

5 Lvls
Level 1+10% Damage.
Level 2+10% Effect Chance.
Level 3+10% Damage.
Level 4+10% Effect Chance.
Level 5-1 Cooldown.
CD: 4
Core
The Dead that are Due

The Dead that are Due

Shade
DEF Down II

Attack all enemies Attack(325%ATK). Revive all dead enemies and apply [Shade] on the revived enemy which cannot be resisted or blocked. Does not work on Bosses or Minions. If target is a Boss or Minion, place [DEF Down II] on the target instead for 2 turns.

Skill Upgrades

6 Lvls
Level 1+5% Damage.
Level 2+5% Damage.
Level 3+10% Damage.
Level 4-25 [Divinity] Cost.
Level 5-50 [Divinity] Cost.
Level 6-70 [Divinity] Cost.
III

[Shade] inflicts 50% more damage when joining with Hel's Basic Attack.

Initial Divinity575Divinity Cost3600
Ultimate
Helheim's Hold

Helheim's Hold

Defeating an enemy increases Turn Meter Fill effects on this hero by 20% (stacking up to 5 times).

I

Also increases [Divinity] Fill Effects and persists across waves.

Passive

Imprint Bonus

Defeating an enemy increases Turn Meter Fill effects on this hero by 10% (stacking up to 5 times).

Leader Bonus

Leader Bonus

35%ATK Dungeon Battles

Ascension Bonuses
1HP + 6%, DEF + 6%, ATK + 6%
2HP + 6%, DEF + 6%, ATK + 6%
3HP + 6%, DEF + 6%, ATK + 6%
4C.DMG + 16
5FTH + 8
6Init. [Divinity] + 450
Awakening Bonuses
I
Awaken the ability: Helheim's Hold
II
DMG Multiplier + 30%, Ignore DEF + 10%, Ignore RES + 20%
III
Awaken the ability: The Dead that are Due
IV
Attunement Multiplier + 40%, Armor Multiplier + 25%, Weapon Multiplier + 25%
V
Awaken the ability: Grim Reception

Content Ratings

SS-Tier
25.75/ 30

Pantheon7.1/8
Arena4.7/6
Bosses8.55/10
Waves5.4/6

Boss Breakdown
Zmey
8.1/10
Gwrach Y Rhibyn
9.1/10
High Priest of Ptah
7.6/10
Dark Tempest
10/10
Plague of Luxor
9.1/10
Winged Reaper
9.6/10
Desecrated Daimyo
8.1/10

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