Status Effects

Comprehensive guide to all buffs, debuffs, and disables

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Showing 105 of 105 status effects

Buffs

Accuracy UP

Accuracy UP

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Increases accuracy stat by 20%.

Arcane Aegis

Arcane Aegis

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Reduce Divinity Reductions by 5% multiplicatively per stack. Stacks are removed at the end of the hero's Turn.

Attack UP

Attack UP

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Increases Hero Battle Attack Stat by 20%.

Backfire

Backfire

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When this hero would gain a non-resisted Debuff, prevent it and apply the debuff to the enemy instead. Each trigger reduces Backfire duration.

Barrier

Barrier

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Absorbs incoming damage equal to the strength of the barrier before depleting HP. Barriers can stack and be increased.

Block Debuffs

Block Debuffs

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Blocks the next incoming Debuff placed on this hero. Duration is reduced when activated.

Defense UP

Defense UP

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Increases defense stat by 20%.

Immortal

Immortal

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HP cannot decrease below 1. Duration reduced when triggered.

Initiative UP

Initiative UP

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Increases initiative stat by 10%.

Intercept

Intercept

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Redirects an attack to the Hero that placed Intercept. Duration is reduced when triggered.

Mend

Mend

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Reduce Bleed Stacks by 2 and Heal 10% max HP at the start of the turn.

Phoenix

Phoenix

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If the hero is defeated, revives them with 50% HP and 50% Turn Meter. Buff is removed upon activation.

Precision

Precision

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Guarantees attacks are Strong Hits.

Protect

Protect

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Ally who placed this buff takes 20% of the damage this unit would receive instead.

Radiance

Radiance

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Reduces damage received by 10% and reflects the reduced damage back to the attacker.

RES UP

RES UP

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Increases resist stat by 20%.

Retaliate

Retaliate

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Counterattack enemy attackers when hit.

Ricochet

Ricochet

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Attacks a random target, then continues chaining to new targets each attack has a lower chance to occur.

Sharpen

Sharpen

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Increases Strong Hit Chance and Strong Hit Damage by 15%.

Shield

Shield

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Absorbs incoming damage equal to the strength of the shield before depleting HP. Shields cannot stack or be increased.

Speed UP

Speed UP

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Increases speed stat by 10%.

Stalwart

Stalwart

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Immune to Disable. Duration is reduced when receiving a disable. Removes a disable on initial placement.

Temporal Aegis

Temporal Aegis

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Reduce Turn Meter Reductions by 5% multiplicatively per stack. Stacks are removed at the end of the hero's turn.

Vanish

Vanish

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Cannot be directly targeted.

Ward

Ward

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Immune to attack damage. Duration reduced when triggered.

Debuffs

Accuracy Down

Accuracy Down

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Decreases accuracy stat by 20%.

Acid

Acid

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Disables Armor Sets and Deals 5% Max HP damage at the start of the turn. Deals double to Shield and Barrier.

Aetherburn

Aetherburn

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Increase Target Chance to Weak Hit by 5% and reduces Divinity by 3% on all heroes on the team.

Attack Down

Attack Down

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Decreases attack stat by 20%.

Banish

Banish

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Enemies that die with this debuff (or is placed before death) cannot be revived whilst this is on. When a revive occurs the duration of this debuff is reduced.

Blaze

Blaze

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Inflicts 1% MAX HP damage to each hero on the team. This is doubled for the hero taking the turn.

Bleed

Bleed

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Damages an enemy 1% of MAX HP Damage each turn. Stacks up to 10 times on subsequent application.

Block Revive

Block Revive

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Enemies that die with this debuff cannot be revived.

Blunt

Blunt

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Decreases Strong Hit Chance and Strong Hit Damage by 15%.

Charm

Charm

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Takes the next attack for the enemy that placed this debuff. Duration reduced when triggered.

Corrupt

Corrupt

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The unit that placed this debuff steals any buffs received. Duration reduced when triggered.

Curse

Curse

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25% reduced incoming healing and shield/barrier strength.

Dark Tidings

Dark Tidings

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Each Stack decreases the damage inflicted by 5%. Stacks up to 5 times and can only be removed when this hero casts their Ultimate (when all stacks are removed). At Max Stacks, also decrease SPD and INIT by 10%.

Defense Down

Defense Down

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Decreases defense stat by 20%.

Drain

Drain

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Attackers deal 10% increased damage and heal for 10% of the damage inflicted.

Hex

Hex

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Allies also take 5% of damage received. This is halved for AoE Damage.

Initiative Down

Initiative Down

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Decreases initiative stat by 10%.

Lock Core

Lock Core

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Core abilities cannot be used.

Lock Passive

Lock Passive

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Passive abilities cannot be used.

Lock Ultimate

Lock Ultimate

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Ultimate abilities cannot be used.

RES Down

RES Down

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Decreases resistance stat by 20%.

Speed Down

Speed Down

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Decreases speed stat by 10%.

Terrify

Terrify

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Increases Divinity Cost by 50%.

Vulnerable

Vulnerable

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Increases damage dealt by debuffs by 20%.

Disables

Confuse

Confuse

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This unit attacks a random ally with its basic ability on its turn, doing 75% reduced damage.

Despair

Despair

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Skips next turn. Cannot receive positive buffs or effects. Duration is reduced when attempt to receive a positive buff or effect.

Freeze

Freeze

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Skips next turn. Incoming Turn Meter Fill Effects are reduced by 50%.

Petrify

Petrify

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Skips next turn. Increase Divinity Effects are Reduced by 50%.

Shade

Shade

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Permanently removes the hero from Ally Team Control. Shade's cannot be targeted or take turns and will join the Caster's Basic Attacks. When the Caster is defeated, all Shade's are defeated and Shade is removed.

Sleep

Sleep

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Skips next turn. Incoming Damage from Attacks increased by 30%. Duration reduced when attacked (per ability).

Stun

Stun

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Skips next turn.

Taunt

Taunt

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Attacks the unit that placed this disable with its basic ability, doing 25% reduced damage.