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Affinities

Affinity decides whether a hit has a chance to become stronger or weaker. The penalty matters most in boss teams because Weak Hits can remove crits, lower damage, and stop control effects.

4 affinities204 heroes

Positive Matchup

30% chance to Strong Hit. Strong Hits deal 30% more damage.

Negative Matchup

30% chance to Weak Hit. Weak Hits cannot crit, deal 30% less damage, and cannot place buffs or disables.

Neutral Matchup

Matching affinities, or hitting Eternal with a non-Eternal hero, have no strong or weak modifier.

Eternal Heroes

Eternal heroes have a 10% Strong Hit chance into any affinity and cannot Weak Hit.

Advantage Cycle

Strength affinity

Strength

Beats Wisdom|Weak into Cunning
Wisdom affinity
Wisdom affinity

Wisdom

Beats Cunning|Weak into Strength
Cunning affinity
Cunning affinity

Cunning

Beats Strength|Weak into Wisdom
Strength affinity
Eternal affinity

Eternal

Neutral when attacked, but has its own 10% Strong Hit chance when attacking.

Matchup Matrix

Rows are the attacking hero affinity. Columns are the enemy affinity.

Strength affinity
Strength
Wisdom affinity
Wisdom
Cunning affinity
Cunning
Eternal affinity
Eternal
Strength affinityStrength
Neutral
Positive
Weak
Neutral
Wisdom affinityWisdom
Weak
Neutral
Positive
Neutral
Cunning affinityCunning
Positive
Weak
Neutral
Neutral
Eternal affinityEternal
Eternal
Eternal
Eternal
Eternal

Hero Affinity Counts

Use these links to jump into the hero roster by affinity.

Team Designer Impact

Boss and Pantheon teams now compare every selected hero against the chosen target affinity. Weak matchups are highlighted so you can avoid losing crit damage or missing key control effects against the boss.