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Affinities

Every hero has one fixed affinity, in and out of battle. Matchups modify damage and hit chances. Each damaging hit rolls independently; non-damaging abilities ignore affinity.

5 affinities204 heroes

Strong Matchup

+20% damage and +30% Crushing Hit chance. Glancing Hits cannot occur. These are contributions, not total hit chances.

Weak Matchup

−20% damage and +30% Glancing Hit chance. Crushing Hits cannot occur. Glancing Hits cannot crit and block status effects from the hit.

Neutral Matchup

Same-affinity matchups and rivals against the triangle are neutral. No damage or Crushing Hit chance contribution; Crushing Hits can still occur. Glancing Hits cannot.

Wrath & Valor

Wrath and Valor are strong against each other in both directions. Both are neutral against Strength, Wisdom, and Cunning.

Advantage Cycle

Strength affinity

Strength

Beats Cunning|Weak into Wisdom
Cunning affinity
Wisdom affinity

Wisdom

Beats Strength|Weak into Cunning
Strength affinity
Cunning affinity

Cunning

Beats Wisdom|Weak into Strength
Wisdom affinity
Wrath affinity

Wrath

Beats Valor
Valor affinity
Valor affinity

Valor

Beats Wrath
Wrath affinity

Matchup Matrix

Rows are the attacking hero affinity. Columns are the enemy affinity.

Strength affinity
Strength
Wisdom affinity
Wisdom
Cunning affinity
Cunning
Wrath affinity
Wrath
Valor affinity
Valor
Strength affinityStrength
Neutral
Weak
Strong
Neutral
Neutral
Wisdom affinityWisdom
Strong
Neutral
Weak
Neutral
Neutral
Cunning affinityCunning
Weak
Strong
Neutral
Neutral
Neutral
Wrath affinityWrath
Neutral
Neutral
Neutral
Neutral
Strong
Valor affinityValor
Neutral
Neutral
Neutral
Strong
Neutral

Hero Affinity Counts

Use these links to jump into the hero roster by affinity.

Hit Types & Modifiers

A hit can be both Critical and Crushing. ACC/RES means Accuracy / Resistance.
Hit typeDamageStatus effects
NormalNo hit-type modifierACC/RES check
CriticalCritical Damage applies as a multiplierACC/RES check
GlancingCannot be CriticalBlocked
CrushingCrushing Hit Bonus increases Critical DamageNo check needed
  • Sharpen: increases Crushing Hit Chance and Crushing Hit Bonus.
  • Precision: guarantees a Crushing Hit, except in weak matchups.
  • Blunt: decreases Crushing Hit Chance and Crushing Hit Bonus.
  • Accuracy: its secondary effect increases Crushing Hit Bonus.
  • Hit-chance modifications are additive. Critical, Crushing and Glancing chances decide their own rolls.
  • Abilities can force a hit type when matchup rules allow it. Non-damaging abilities, including debuffs and disables, ignore affinity.

Source: September 2026 Pre-Beta 2 affinity system supplied by Fateless.

View the full affinity system diagram

Team Designer Impact

Boss and Pantheon teams now compare every selected hero against the chosen target affinity. Weak matchups highlight reduced damage and Glancing Hit risk. Non-damaging debuffs and disables ignore affinity.