
Affinities
Affinity decides whether a hit has a chance to become stronger or weaker. The penalty matters most in boss teams because Weak Hits can remove crits, lower damage, and stop control effects.
Positive Matchup
30% chance to Strong Hit. Strong Hits deal 30% more damage.
Negative Matchup
30% chance to Weak Hit. Weak Hits cannot crit, deal 30% less damage, and cannot place buffs or disables.
Neutral Matchup
Matching affinities, or hitting Eternal with a non-Eternal hero, have no strong or weak modifier.
Eternal Heroes
Eternal heroes have a 10% Strong Hit chance into any affinity and cannot Weak Hit.
Advantage Cycle
Strength
Wisdom
Cunning
Eternal
Neutral when attacked, but has its own 10% Strong Hit chance when attacking.
Matchup Matrix
Rows are the attacking hero affinity. Columns are the enemy affinity.
Hero Affinity Counts
Use these links to jump into the hero roster by affinity.
Strength
Raw force that pressures Wisdom matchups.
Wisdom
Arcane knowledge that pressures Cunning matchups.
Cunning
Tactical deception that pressures Strength matchups.
Eternal
Neutral to the triangle and immune to weak hits.
Team Designer Impact
Boss and Pantheon teams now compare every selected hero against the chosen target affinity. Weak matchups are highlighted so you can avoid losing crit damage or missing key control effects against the boss.