Raijin
Raijin

Raijin

Herald of Storms

Updated: May 9, 2026

Version
Legendary
Strength affinity
Strength
Slayer archetype
Slayer
Chaos allegiance
Chaos
Izumo faction
Izumo

Stats

Rank 6 / Lvl 60
HealthHP
12,553?Health points. Reaching 0 HP defeats the hero.
AttackATK
1,310?Attack power. Increases outgoing damage.
DefenseDEF
1,002?Defense. Reduces incoming damage.
SpeedSPD
101?Speed influences turn frequency in battle.
FaithFTH
101?Faith replaces Initiative and supports the new no-generator ultimate charge model.
Critical chanceC. RATE
10%?Chance to land critical hits.
Critical damageC. DMG
60%?Bonus damage dealt by critical hits.
ResistanceRES
25%?Resistance lowers chance of receiving debuffs.
AccuracyACC
35%?Accuracy increases chance to land debuffs.

Skills

Scattered Thunder

Scattered Thunder

Barrier

Attack 3 random targets Attack(155%ATK). If the target is under a [Debuff], each hit places [Barrier] Shield(50%ATK) on this hero. If Fujin is an ally, he will also gain the [Barrier] and join the attack.

Skill Upgrades

4 Lvls
Level 1+5% Damage.
Level 2+5% Barrier.
Level 3+10% Damage.
Level 4+10% Barrier.
Basic
Harnessed Tempest

Harnessed Tempest

Hex II
DEF Down II

Attack all enemies 2 times Attack(180%ATK). The first hit has a 75% chance to place [Hex II] on each target for 2 turns. The second hit has a 75% chance to place [DEF Down II] on each target for 2 turns.

Skill Upgrades

6 Lvls
Level 1+5% Effect Chance.
Level 2+5% Damage.
Level 3+10% Effect Chance.
Level 4+10% Damage.
Level 5+10% Effect Chance.
Level 6-1 Cooldown.
III

If an enemy receives both [Hex II] and [DEF Down II] from this ability, increase their duration by 1 turn.

CD: 5
Core
Supercharged Pulse

Supercharged Pulse

Attack all enemies 3 times Attack(125%ATK). Increase this hero's [Divinity] by 10% for each enemy defeated. If Fujin is an ally, also increase his [Divinity] by the same amount.

Skill Upgrades

6 Lvls
Level 1+5% Damage.
Level 2+5% Damage.
Level 3+10% Damage.
Level 4-30 [Divinity] Cost.
Level 5-40 [Divinity] Cost.
Level 6-55 [Divinity] Cost.
I

If an enemy is under [Hex], each hit has a 25% increased chance to Strong Hit

Initial Divinity725Divinity Cost3500
Ultimate
Eye of the Storm

Eye of the Storm

When an enemy receives a [Debuff], shock them inflicting damage 100%ATK. This can trigger up to 1 time per hero turn.

V

No longer limits to 1 trigger per hero turn.

Passive

Imprint Bonus

When an enemy receives a [Debuff] has a 50% to shock them inflicting damage 100%ATK which cannot be critical and ignores defence. This can trigger up to 1 time per hero turn.

Leader Bonus

Leader Bonus

28%ATK All Battles

Ascension Bonuses
1HP + 6%, DEF + 6%, ATK + 6%
2HP + 6%, DEF + 6%, ATK + 6%
3HP + 6%, DEF + 6%, ATK + 6%
4ACC + 12
5C.DMG + 16
6Init. [Divinity] + 400
Awakening Bonuses
I
Awaken the ability: Supercharged Pulse
II
Barrier Multiplier + 30%, DMG Multiplier + 30%, Ignore RES + 20%
III
Awaken the ability: Harnessed Tempest
IV
Attunement Multiplier + 40%, Armor Multiplier + 25%, Weapon Multiplier + 25%
V
Awaken the ability: Eye of the Storm

Content Ratings

AA-Tier
23.75/ 30

Pantheon6.85/8
Arena4.25/6
Bosses7.15/10
Waves5.5/6

Boss Breakdown
Zmey
8/10
Gwrach Y Rhibyn
7.5/10
High Priest of Ptah
5.5/10
Dark Tempest
8.5/10
Plague of Luxor
5.5/10
Winged Reaper
9/10
Desecrated Daimyo
7/10

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