Pazuzu
Pazuzu

Pazuzu

Wind Tyrant

Updated: May 9, 2026

Version
Legendary
Strength affinity
Strength
Disruptor archetype
Disruptor
Chaos allegiance
Chaos
Ekur faction
Ekur

Stats

Rank 6 / Lvl 60
HealthHP
11,397?Health points. Reaching 0 HP defeats the hero.
AttackATK
870?Attack power. Increases outgoing damage.
DefenseDEF
837?Defense. Reduces incoming damage.
SpeedSPD
104?Speed influences turn frequency in battle.
FaithFTH
100?Faith replaces Initiative and supports the new no-generator ultimate charge model.
Critical chanceC. RATE
10%?Chance to land critical hits.
Critical damageC. DMG
50%?Bonus damage dealt by critical hits.
ResistanceRES
30%?Resistance lowers chance of receiving debuffs.
AccuracyACC
40%?Accuracy increases chance to land debuffs.

Skills

Blinding Gale

Blinding Gale

ACC Down II

Attack 1 enemy Attack(355%ATK) with a 75% chance to place [ACC Down II] on the target for 2 turns. Also has a 75% chance to remove 1 random from the target.

Skill Upgrades

6 Lvls
Level 1+5% Damage.
Level 2+5% Effect Chance.
Level 3+5% Damage.
Level 4+5% Effect Chance.
Level 5+10% Damage.
Level 6+10% Effect Chance.
Basic
Withering Storms

Withering Storms

Corrupt
Despair

Attack all enemies Attack(295%ATK) with a 75% chance to place [Corrupt] on each target for 2 turns. If the target is aligned with Order, place [Despair] on the target for 1 turn.

Skill Upgrades

6 Lvls
Level 1+5% Effect Chance.
Level 2+5% Damage.
Level 3+5% Effect Chance.
Level 4+10% Damage.
Level 5+10% Effect Chance.
Level 6-1 Cooldown.
I

If the target is under any [Buff], decrease the target's turn meter by 10% and increase this hero's [Divinity] by 10%.

CD: 5
Core
Demon King's Command

Demon King's Command

Vulnerable II
Acid
Curse II

Attack all enemies Attack(115%ATK) 3 times. Each hit has a 50% chance to place [Vulnerable II], [Acid] and [Curse II] on each target for 2 turns.

Skill Upgrades

6 Lvls
Level 1+5% Effect Chance.
Level 2+5% Damage.
Level 3+10% Effect Chance.
Level 4+10% Damage.
Level 5-40 [Divinity] Cost.
Level 6-75 [Divinity] Cost.
V

If each [Debuff] is placed on an enemy, steal 20% of the target's turn meter.

Initial Divinity675Divinity Cost3500
Ultimate
Tempest Winds

Tempest Winds

When an enemy gains a [Buff], increase this hero's turn meter by 10%. If the enemy gains 3 [Buff] in one turn, this hero gains an [Extra Turn].

III

Also, increase this hero's ACC by 5 (stacking up to 100) when an enemy gains a [Buff].

Passive

Imprint Bonus

When an enemy gains a [Buff], increase this hero's turn meter by 5%. If the enemy gains 3 [Buff] in one turn, this hero gains an [Extra Turn].

Ascension Bonuses
1HP + 6%, DEF + 6%, ATK + 6%
2HP + 6%, DEF + 6%, ATK + 6%
3HP + 6%, DEF + 6%, ATK + 6%
4ACC + 14
5FTH + 9
6Init. [Divinity] + 400
Awakening Bonuses
I
Awaken the ability: Withering Storms
II
Turn Meter Multiplier + 20%, Ignore RES + 20%, Stat 41 + 20%
III
Awaken the ability: Tempest Winds
IV
Attunement Multiplier + 40%, Armor Multiplier + 25%, Weapon Multiplier + 25%
V
Awaken the ability: Demon King's Command

Content Ratings

AA-Tier
24.31/ 30

Pantheon7/8
Arena5/6
Bosses8.31/10
Waves4/6

Boss Breakdown
Zmey
9.5/10
Gwrach Y Rhibyn
7.5/10
High Priest of Ptah
9/10
Dark Tempest
10/10
Plague of Luxor
5/10
Winged Reaper
6.5/10
Desecrated Daimyo
8.5/10

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