Fisher King
Fisher King

Fisher King

Grail Knight

Updated: May 9, 2026

Version
Legendary
Eternal affinity
Eternal
Defender archetype
Defender
Order allegiance
Order
Avalon faction
Avalon

Stats

Rank 6 / Lvl 60
HealthHP
14,040?Health points. Reaching 0 HP defeats the hero.
AttackATK
793?Attack power. Increases outgoing damage.
DefenseDEF
1,222?Defense. Reduces incoming damage.
SpeedSPD
103?Speed influences turn frequency in battle.
FaithFTH
91?Faith replaces Initiative and supports the new no-generator ultimate charge model.
Critical chanceC. RATE
10%?Chance to land critical hits.
Critical damageC. DMG
50%?Bonus damage dealt by critical hits.
ResistanceRES
80%?Resistance lowers chance of receiving debuffs.
AccuracyACC
25%?Accuracy increases chance to land debuffs.

Skills

Grail Veil

Grail Veil

Vanish

Attack 1 enemy Attack(160%DEF + 145%ATK). Place [Vanish] on the ally with the lowest HP for 2 turns.

Skill Upgrades

4 Lvls
Level 1+5% Damage.
Level 2+5% Damage.
Level 3+10% Damage.
Level 4+1 Effect Duration.
Basic
Gift of Immortality

Gift of Immortality

Immortal
Shield

Place [Immortal] and [Shield] Shield(300%DEF) on all allies for 2 turns.

Skill Upgrades

5 Lvls
Level 1+5% Shield.
Level 2+5% Shield.
Level 3+5% Shield.
Level 4+5% Shield.
Level 5-1 Cooldown.
I

[Immortal] and [Shield] cannot be removed when placed by this ability.

CD: 5
Core
Trial of Worth

Trial of Worth

Equalize the HP of all allies to the ally with the highest HP. If allies are above 50%HP, permanently increase the damage they inflict to enemies by 10% (stacks up to 3 times). If allies are below 50%HP, permanently decrease the damage they receive by 10% (stacks up to 3 times). Will persist across each wave.

Skill Upgrades

6 Lvls
Level 1+5% Healing.
Level 2+5% Healing.
Level 3+5% Healing.
Level 4-20 [Divinity] Cost.
Level 5-40 [Divinity] Cost.
Level 6-70 [Divinity] Cost.
V

Heal Heal(200%DEF) the ally with the Highest HP and increases the stacks limit by 2.

Initial Divinity800Divinity Cost3275
Ultimate
Keeper of the Grail

Keeper of the Grail

When [Immortal] prevents an ally's death, increases their HP, ATK and DEF by 5% (stacks up to 6 times). Will persist across each wave.

III

Prevents the duration of [Immortal] from being reduced when preventing death.

Passive

Imprint Bonus

When [Immortal] prevents this hero's death, increases their HP, ATK and DEF by 2.5% (stacks up to 6 times).

Leader Bonus

Leader Bonus

33%DEF All Battles

Ascension Bonuses
1HP + 6%, DEF + 6%, ATK + 6%
2HP + 6%, DEF + 6%, ATK + 6%
3HP + 6%, DEF + 6%, ATK + 6%
4RES + 15
5FTH + 10
6Init. [Divinity] + 450
Awakening Bonuses
I
Awaken the ability: Gift of Immortality
II
Shield Multiplier + 30%, DMG Reduction Multiplier + 20%, Stat 41 + 20%
III
Awaken the ability: Keeper of the Grail
IV
Attunement Multiplier + 40%, Armor Multiplier + 25%, Weapon Multiplier + 25%
V
Awaken the ability: Trial of Worth

Content Ratings

AA-Tier
22.81/ 30

Pantheon7.5/8
Arena4.5/6
Bosses6.81/10
Waves4/6

Boss Breakdown
Zmey
6.5/10
Gwrach Y Rhibyn
8/10
High Priest of Ptah
5.5/10
Dark Tempest
6/10
Plague of Luxor
8/10
Winged Reaper
8/10
Desecrated Daimyo
6.5/10

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