Side-by-Side
Hero Comparison
Stats
Skills
Haemorrhage
Attack 1 enemy
(395%ATK) with a 75% chance to place 1 stack of [Bleed] on the target. Strong Hits place 2 stacks instead.
Skill Upgrades
5 LvlsHaemorrhage
Attack 1 enemy
(395%ATK) with a 75% chance to place 1 stack of [Bleed] on the target. Strong Hits place 2 stacks instead.
Skill Upgrades
5 LvlsRitual Flay
Attack 1 enemy
(565%ATK) with an 80% place 3 stacks of [Bleed] on the target then attack all enemies
(325%ATK). If the initial target has 10 stacks of [Bleed] the second hit will activate all stacks of [Bleed] on all targets.
Skill Upgrades
5 LvlsIncrease this hero's [Divinity] by 1% for each stack of [Bleed] that was activated. Strong Hit also increase this hero's Turn Meter by 5%.
Ritual Flay
Attack 1 enemy
(565%ATK) with an 80% place 3 stacks of [Bleed] on the target then attack all enemies
(325%ATK). If the initial target has 10 stacks of [Bleed] the second hit will activate all stacks of [Bleed] on all targets.
Skill Upgrades
5 LvlsIncrease this hero's [Divinity] by 1% for each stack of [Bleed] that was activated. Strong Hit also increase this hero's Turn Meter by 5%.
Expose Flesh
Attack all enemies
(325%ATK) with an 80% chance to place [Curse II] on all targets for 2 turns. If a target is defeated, spread 2 stacks of [Bleed] to all targets. If a target is defeated with 10 stacks of [Bleed], this hero gains an [Extra Turn].
Skill Upgrades
6 LvlsIf this hero gain's an [Extra Turn], reset the Core Ability.
Expose Flesh
Attack all enemies
(325%ATK) with an 80% chance to place [Curse II] on all targets for 2 turns. If a target is defeated, spread 2 stacks of [Bleed] to all targets. If a target is defeated with 10 stacks of [Bleed], this hero gains an [Extra Turn].
Skill Upgrades
6 LvlsIf this hero gain's an [Extra Turn], reset the Core Ability.
Flayed Feast
When below 50%HP, attacks remove 2 stacks of [Bleed] and Heal [10%HP] per stack removed. When above 50%HP, Increase Strong Hit chance by 2% per [Bleed] on target.
Skill Upgrades
2 LvlsFlayed Feast
When below 50%HP, attacks remove 2 stacks of [Bleed] and Heal [10%HP] per stack removed. When above 50%HP, Increase Strong Hit chance by 2% per [Bleed] on target.
