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Hero Comparison

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Enkidu

Enkidu

Companion of Kings

Latest (May 9, 2026)

Rare
Eternal
Eternal
Brawler
Brawler
Order
Order
Ekur
Ekur
VS
Enkidu

Enkidu

Companion of Kings

Latest (May 9, 2026)

Rare
Eternal
Eternal
Brawler
Brawler
Order
Order
Ekur
Ekur

Stats

Rank 6 / Lvl 60
15,361
HPHP
15,361
771
ATKATK
771
804
DEFDEF
804
91
SPDSPD
91
83
FTHFTH
83
15%
ACCACC
15%
30%
RESRES
30%
10%
C. RATEC. RATE
10%
50%
C. DMGC. DMG
50%

Skills

Basic
Clay Resilience

Clay Resilience

Attack 1 enemy Attack(5%HP + 70%ATK) 2 times. Each hit will heal for Heal(30%) of the damage inflicted. If Gilgamesh is an ally, he will join the attack.

Skill Upgrades

5 Lvls
Level 1+5% Damage.
Level 2+5% Healing.
Level 3+5% Damage.
Level 4+10% Healing.
Level 5+10% Damage.
Clay Resilience

Clay Resilience

Attack 1 enemy Attack(5%HP + 70%ATK) 2 times. Each hit will heal for Heal(30%) of the damage inflicted. If Gilgamesh is an ally, he will join the attack.

Skill Upgrades

5 Lvls
Level 1+5% Damage.
Level 2+5% Healing.
Level 3+5% Damage.
Level 4+10% Healing.
Level 5+10% Damage.
Core
Kings Rival

Kings Rival

Attack 1 enemy Attack(15%HP + 185%ATK) and reduce the target's SPD by 10 (stacking up to 4 times). If the attack is a Strong Hit will increase the damage inflicted by 20% of the target's ATK.

Skill Upgrades

5 Lvls
Level 1+5% Damage.
Level 2+5% Damage.
Level 3+10% Damage.
Level 4-1 Cooldown.
Level 5-1 Cooldown.
CD: 5
Kings Rival

Kings Rival

Attack 1 enemy Attack(15%HP + 185%ATK) and reduce the target's SPD by 10 (stacking up to 4 times). If the attack is a Strong Hit will increase the damage inflicted by 20% of the target's ATK.

Skill Upgrades

5 Lvls
Level 1+5% Damage.
Level 2+5% Damage.
Level 3+10% Damage.
Level 4-1 Cooldown.
Level 5-1 Cooldown.
CD: 5
Ultimate
Feral Rage

Feral Rage

Blunt I
Blunt II

Attack Attack(5%HP + 55%ATK) 4 random enemies. Each hit has a 50% chance to place [Blunt I] on the target for 2 turns. If the attack is a Strong Hit place [Blunt II] instead.

Skill Upgrades

6 Lvls
Level 1+10% Damage.
Level 2+5% Effect Chance.
Level 3+10% Damage.
Level 4+10% Effect Chance.
Level 5-35 [Divinity] Cost.
Level 6-50 [Divinity] Cost.
Divinity Cost3275
Feral Rage

Feral Rage

Blunt I
Blunt II

Attack Attack(5%HP + 55%ATK) 4 random enemies. Each hit has a 50% chance to place [Blunt I] on the target for 2 turns. If the attack is a Strong Hit place [Blunt II] instead.

Skill Upgrades

6 Lvls
Level 1+10% Damage.
Level 2+5% Effect Chance.
Level 3+10% Damage.
Level 4+10% Effect Chance.
Level 5-35 [Divinity] Cost.
Level 6-50 [Divinity] Cost.
Divinity Cost3275
Passive
Wildman

Wildman

Increase this hero's chance to Strong Hit by 15%.

V

Strong Hits ignore 10% of the target's DEF.

Wildman

Wildman

Increase this hero's chance to Strong Hit by 15%.

V

Strong Hits ignore 10% of the target's DEF.

Ascension & Awakening

Ascension Bonuses

1HP + 4%, DEF + 4%, ATK + 4%
2HP + 4%, DEF + 4%, ATK + 4%
3HP + 4%, DEF + 4%, ATK + 4%
4ACC + 8
5C.DMG + 10
6Init. [Divinity] + 250
1HP + 4%, DEF + 4%, ATK + 4%
2HP + 4%, DEF + 4%, ATK + 4%
3HP + 4%, DEF + 4%, ATK + 4%
4ACC + 8
5C.DMG + 10
6Init. [Divinity] + 250

Awakening Bonuses

I
Strong Hit DMG Multiplier + 5%
II
Attunement Multiplier + 10%, Armor Multiplier + 7.5%, Weapon Multiplier + 7.5%
III
Strong Hit DMG Multiplier + 5%
IV
Attunement Multiplier + 10%, Armor Multiplier + 7.5%, Weapon Multiplier + 7.5%
V
Awaken the ability: Wildman
I
Strong Hit DMG Multiplier + 5%
II
Attunement Multiplier + 10%, Armor Multiplier + 7.5%, Weapon Multiplier + 7.5%
III
Strong Hit DMG Multiplier + 5%
IV
Attunement Multiplier + 10%, Armor Multiplier + 7.5%, Weapon Multiplier + 7.5%
V
Awaken the ability: Wildman

Content Ratings

B
16.15 / 30
vs
B
16.15 / 30
Pantheon
4.25-4.25/8
Arena
3.05-3.05/6
Bosses
5.55-5.55/10
Waves
3.3-3.3/6