Stage Stats

Final boss stat line by selected stage.

Encounter

Fafnir's Lair

Stage

1

Boss Level

Lv. 10

Rank

1

Team

5 Heroes

Enemies

1

Fafnir

Boss
Lv. 10Rank 1Asc. 0Awk. 0

HP

102,000

ATK

850

DEF

200

SPD

90

FTH

131

ACC

30

RES

10

CRIT

20%

CDMG

50%

Stage Rewards

Guaranteed and possible rewards for Stage 1.

Guaranteed Reward

1100GoldCurrency
1Fafnir CacheMaterial

Possible Reward

1-2Mortal AetherstoneMaterial
1Ancestral AetherstoneMaterial
10Weapon Crafting MaterialMaterial
30Lesser RyveniteMaterial
6-7Greater RyveniteMaterial

Mechanics

Encounter abilities are shown with their phase, cooldown, divinity cost, and effect text.

Phase 1

Hardened Dragon

Fafnir opens with Hardened Scales, Blaze pressure, and a self-healing ultimate window.

Phase 2

Tyrant Unbound

The second form trades Hardened Scales for Weakened Scales, debuff transfer, and Tyrant's Hunger.

Selected stage boss level: Lv. 10. Tiered mechanics below follow that level unless you choose another tier.

Phase 1 Kit

Burned to the Core

Burned to the Core

BasicPhase 1
Blaze III

Attack all enemies Attack(150%ATK) 2 times. Each hit activates [Blaze] on each target. If [Blaze] is not on the target, place [Blaze III] on the target for 2 turns instead.

Dragonfire

Dragonfire

CorePhase 1
Blaze III

Attack all enemies Attack(300%ATK). Place [Blaze III] on all enemies for 3 turns.

CD:3
Hardened Scales

Hardened Scales

PassivePhase 1Tier 1
Hardened Scale
Freeze

Current stage: Lv. 10 normally uses Tier 1.

At the start of the wave, place 5 stacks of [Hardened Scale] on Fafnir. Each stack increases the damage he inflicts by 3%. When Fafnir is hit, reduce the stack count by 1. When Fafnir receives [Freeze] decrease the stack count by 50% of the current stack count. Fafnir is also immune to all other forms of [Disable]. When Fafnir is not under [Hardened Scale], he will inflict 50% reduced damage until the start of his turn. At the end of Fafnir's turn, if he is not under [Hardened Scale], restore half of the stacks of [Hardened Scale] on Fafnir otherwise restore all stacks of [Hardened Scale] on Fafnir.

Burning Breath

Burning Breath

PassivePhase 1
Vulnerable III

Before attacking, Fafnir has a 50% chance to place [Vulnerable III] on the target for 2 turns. Fafnir inflicts 50% increased damage to enemies under [Blaze].

Flames of Fafnir

Flames of Fafnir

UltimatePhase 1

Attack all enemies Attack(400%ATK). Continuously activate [Blaze] on enemies until [Blaze] has been consumed.

Fafnir heals himself by 30% of his HP and becomes Exhausted.

1000

Phase 2 Kit

Eternal Being

Eternal Being

BasicPhase 2

Attack all enemies Attack(200%ATK). Increase the duration of all [Debuff] on each target by 1 turn.

Burning Embers

Burning Embers

CorePhase 2

Attack all enemies Attack(200%ATK). Transfer all [Debuff] from Fafnir onto each enemy.

CD:3
Weakened Scales

Weakened Scales

PassivePhase 2
Weakened Scale
Freeze

When Fafnir is hit, place 1 [Weakened Scale] on Fafnir (stacking up to 100). Each stack increases the damage he receives by 1%. When Fafnir receives a [Freeze], increase the stack count by 5 instead. Fafnir is also immune to all other forms of [Disable].

Venomous Breath

Venomous Breath

PassivePhase 2
Acid
Vulnerable III

Before attacking, Fafnir has a 50% chance to place [Acid] and [Vulnerable III] on the target for 2 turns. Fafnir will heal for 5% of his HP when attacking an enemy under a [Debuff].

Tyrant's Hunger

Tyrant's Hunger

UltimatePhase 2Tier 1

Current stage: Lv. 10 normally uses Tier 1.

Attack all enemies Attack(300%ATK) which inflicts 25% increased damage to targets under [Vulnerable]. Also, increase Fafnir's HP, DEF and ATK by 5% for each target under a [Debuff].

1000
Mythic Spirit

Mythic Spirit

PassiveTier 1
Arcane Aegis I

Current stage: Lv. 10 normally uses Tier 1.

[Divinity] Reduction Effects apply 1 stack of [Arcane Aegis I].

Mythic Tempo

Mythic Tempo

PassiveTier 1
Temporal Aegis I

Current stage: Lv. 10 normally uses Tier 1.

Turn Meter Reduction Effects apply 1 stack of [Temporal Aegis I].

Wrath

Wrath

Passive

After activating an Ultimate 5 times, increase damage inflicted by 200%.

Immune to effects that increase [Divinity] cost.

Mythic Resilience

Mythic Resilience

Passive
Acid
Bleed
Lock Core
Lock Ultimate
Lock Passive
Charm

Incoming damage from [Acid], [Blaze], and [Bleed] effects is reduced 75%.

Immune to [Lock Core], [Lock Ultimate], [Lock Passive] and [Charm].